Blair Yeany's Pandora Directive Scoresheet Day 1 - The Search for Malloy (303) points for Day 1 Start Game (1) - 1 Examine Fitzpatrick's Card (2) - 3 Examine Mac Malden Clipping (2) - 5 Look at dog food (5) - 10 Get jackknife (2) - 12 Examine Electronic's Shop Bill (2) - 14 Look at Acme Warehouse (1) - 15 Look at Rusty's Funhouse (1) - 16 Look at door to Rusty's Funhouse (1) - 17 Talk to Chelsee (1) - 18 Get date with Chelsee (2) - 20 Use orphanage money on mailbox (10) - 30 Open box in sewer (1) - 31 Get chisel (1) - 32 Move box in sewer (1) - 33 Get money belt (2) - 35 Examine money belt (6) - 41 Go to the Brew and Stew (1) - 42 Pay Louie $200 (20) - 62 Ask Louie about Newspaper photo of Malloy (1) - 63 Note: I have not gotten this point where I have visited the Electronics Shop and paid Zack $1230 before asking Louie about Newspaper photo of Malloy. Open door to alley behind Slice O' Heaven (1) - 64 Open hidden door in alley to Rook's alley (5) - 69 Move box (1) - 70 Open box (1) - 71 Get scotch (1) - 72 Go to Police Station (1) - 73 Ask Mac Malden about Rusty's Funhouse (1) - 74 Ask Mac Malden about Rusty's Key (1) - 75 Use Rusty's key on door to Funhouse (2) - 77 Solve coplock on Rusty's Door (118) - 195 Move pedal (1) - 196 Get dog droppings (2) - 198 Go to the roof of Rusty's Funhouse (2) - 200 Go to Rook's Pawnshop (2) - 202 Pay Rook (2) - 204 Open garbage can near drainpipe in Rook's alley (1) - 205 Enter Electronics Shop (1) - 206 Pay Zack (2) - 208 Look at V.A.A. (1) - 209 Look at Robco battery pack (1) - 210 Ask Zack about V.A.A. (1) - 211 Ask Zack about Robco battery pack (1) - 212 Buy V.A.A. (1) - 213 Buy Robco battery pack (1) - 214 Go to Cocoa Cabana (2) - 216 Talk to Crazy Gary (3) - 219 Talk to Crazy Gary again (3) - 222 Give scotch to Crazy Gary (3) - 225 Ask Crazy Gary about Newspaper photo of Malloy (1) - 226 Ask Crazy Gary about Malloy's Key (1) - 227 Use Malloy's key on warehouse door (1) - 228 Enter warehouse (7) - 235 Look at Malloy's crate (2) - 237 Look at crane (1) - 238 Open pirate's chest (1) - 239 Get peg leg (1) - 240 Open control box (1) - 241 Move "on" button (1) - 242 Lower crane (1) - 243 Use peg leg on crate (1) -244 Raise crane (1) - 245 Get map of Asia (1) - 246 Examine map of Asia (1) - 247 Open crate (13) - 260 Get tapestry (1) - 261 Get photograph of Nazca (1) - 262 Examine photograph of Nazca (1) - 263 Talk to Nilo (3) - 266 Give Nilo his wallet (10) - 276 Pay Nilo $2100 (1) - 277 Tourist Approach (1) - 278 Pay Nilo $100 (1) - 279 Ask Nilo about newspaper photo of Malloy (3) - 282 Move sandwich in vending machine (2) - 284 Examine Nilo's note (3) - 287 Look at keypad to Apartment A (1) - 288 Talk to Nilo again (1) - 289 Ask Nilo about Code for Apartment A (1) - 290 Get antenna in alley behind Fuchsia Flamingo (1) - 291 Examine antenna (1) - 292 Open window to Ritz hallway and go in (5) - 297 Enter code for Apartment A (6) - 303 Day 2 - Ladies in Waiting (167) points for Day 2 Examine Untranslated letter (1) - 304 Examine photo of Regan (2) - 306 Examine photo of Malloy and Llama (2) - 308 Examine "Airport of the Gods" (2) - 310 Examine Malloy's letter (1) - 311 Get scarf (2) - 313 Examine scarf (1) - 314 Examine prize letter from crossword puzzle (50) - 364 Go to cabin (1) - 365 Get crumpled paper (1) - 366 Examine crumpled paper (1) - 367 Get cd (1) - 368 Look at keypad (1) - 369 Use cd from cabin in Tex's computer (1) - 370 Solve puzzle (1) - 371 Enter code in cabin keypad (2) - 373 Turn on movie projector (20) - 393 Move papers and floorboard (2) - 395 Go to the Brew & Stew (1) - 396 Ask Louie about Scarf (1) - 397 Ask Louie about Young blonde woman (7) - 404 Offer Louie untranslated letter (1) - 405 Offer Clint untranslated letter (6) - 411 Note: Typically in the Pandora Directive asking somebody about something instead of offering the inventory item for the Ask About doesn't seem to me to be point sensitive. But I have gotten 1 point by asking Clint about Yucatec Language first and then 5 points for offering Clint the untranslated letter after that. Is it unintended? I don't know but the programming supports at least 5 points for offering Clint the untranslated letter in at least two instances. Ask Clint about Emily (1) - 412 Ask Clint about Gus Leach (1) - 413 Ask Clint about Gus Leach's key (1) - 414 Ask Rook about Yucatec Language (1) - 415 Buy "Yucatec Made Easy" (1) - 416 Combine "Yucatec Made Easy" with untranslated letter (1) - 417 Examine translated Yucatec letter (21) - 438 Offer pawn shop receipt to Rook and buy item (21) - 459 Use Leach's key on back door to the Fuchsia Flamingo (1) - 460 Open back door to the Fuchsia Flamingo (6) - 466 Go into Fuchsia Flamingo (1) - 467 Go to Chelsee's Apartment (2) - 469 Don't take Chelsee to the Fuchsia Flamingo (1) - 470 Day 3 - The Black Arrow Killer (495) points for Day 3 Examine Emily's note scraps (1) - 471 Solve Emily's note scraps (121) - 592 Go to the Police Station (1) - 593 Ask Mac Malden about Emily's note (3) - 596 Go to the Brew & Stew (1) - 597 Ask Louie about the Black Arrow Killer (1) - 598 Ask Louie about the Bay City Mirror (1) - 599 Get newspaper (1) - 600 Examine BAK article (1) - 601 Go to Rook's Pawnshop (1) - 602 Ask Rook about Lucia Pernell (1) - 603 Examine Pernell's business card (1) - 604 Phone and get a meeting with Pernell (2) - 606 Go to the Brew & Stew (14) - 620 Go to the Police Station (1) - 621 Ask Mac Malden about Roof of funhouse (1) - 622 Get jacket on roof of the funhouse (1) - 623 Examine jacket (1) - 624 Examine cufflink (2) - 626 Examine photo and solve (114) - 740 Combine assembled photo with VAA (1) - 741 Examine VAA and photo (2) - 743 Zoom in on all quadrants (16) - 759 Go to Autotech (3) - 762 Phone Pernell (2) - 764 Ask Pernell about Sandra Collins (2) - 766 Go to Sandra Collin's house (2) - 768 Go to Sandra Collin's room (4) - 772 Examine resume (2) - 774 Get Autotech security card (1) - 775 Go to Autotech (27) - 802 Get hair brush (1) - 803 Get cord (1) - 804 Get visitor's pass (1) - 805 Examine visitor's pass (1) - 806 Move glass panel (1) - 807 Look at clipboard (1) - 808 Combine cord with brush (1) - 809 Use brush with cord on clipboard (1) - 810 Look at security panel (1) - 811 Examine clipboard (1) - 812 Use visitors pass on security panel and enter code (13) - 825 Get rid of security guard (50) - 875 Look at door to evidence room (1) - 876 Go into Dag Horton's office (1) - 877 Get Meister padlock key (1) - 878 Move book (1) - 879 Get sticky notes (1) - 880 Examine sticky notes (2) - 882 Examine necklace (5) - 887 Get file cabinet key (1) - 888 Use key on file cabinet (1) - 889 Open file cabinet drawer (1) - 890 Get cigarette tin (1) - 891 Examine cigarette tin (1) - 892 Examine photos of girls (11) - 903 Go to the Brew & Stew (1) - 904 Ask Louie about Gary Lee (1) - 905 Ask Crazy Gary about Dag Horton (1) - 906 Go to water tower (1) - 907 Turn on viewer (43) - 950 Go to Rook's Pawnshop (1) - 951 Go to roof of funhouse (1) - 952 Get behind cooling unit (1) - 953 Catch Black Arrow Killer (12) - 965 Day 4 - Out of the Past (321) points for Day 4 Go to the Fuchsia Flamingo (1) - 966 Ask Emily about box stolen from Emily (2) - 968 Ask Emily about brown paper wrapper (1) - 969 Ask Gus about brown paper wrapper (1) - 970 Go to alley behind the Ritz (1) - 971 Look at the brown paper wrapper (1) - 972 Use extended antenna on brown paper wrapper (13) - 985 Examine brown paper wrapper (1) - 986 Combine brown paper wrapper with VAA (1) - 987 Examine VAA with wrapper and zoom in on the lower left corner (15) - 1002 Go to funhouse roof (1) - 1003 Get tracking device (1) - 1004 Examine tracking device (1) - 1005 Go to sewer (2) - 1007 Turn on tracking device (1) - 1008 Move brick (1) - 1009 Use chisel on brick (2) - 1011 Deactivate mine (124) - 1135 Get box (21) - 1156 Go to Tex's office and go with the NSA (1) - 1157 State the obvious (1) - 1158 Narrow it down (1) - 1159 A little tax humor (1) - 1160 Apologize quickly and completely (1) - 1161 Make a good guess and an excuse (1) - 1162 Tell part of the story (1) - 1163 Pretend you've come clean (1) - 1164 Let him in on the box (1) - 1165 Bargain (1) - 1166 Hand over the box (11) - 1177 Survive NSA interrogation and Meet Regan Masden (1) - 1178 Examine Regan's note (2) - 1180 Go to Police Station (1) - 1181 Ask Mac about PB Meter 3887412 (1) - 1182 Go to the Post Office (1) - 1183 Go to the Garden House (1) - 1184 Get past landlady (2) - 1186 Get puzzle book (1) - 1187 Examine puzzle book (1) - 1188 Open roll top desk (1) - 1189 Examine "Cosmic Connection" magazine (2) - 1191 Get ETS business card (1) - 1192 Examine ETS business card (1) - 1193 Get envelope (1) - 1194 Examine envelope (2) - 1196 Examine Malloy's Disc (1) - 1197 Open closet door (1) - 1198 Use Malloy's disc on Tex's computer (2) - 1200 Go to Garden House (1) - 1201 Get jeans (1) - 1202 Examine jeans (1) - 1203 Examine rental receipt (1) - 1204 Go to Waterfront Warehouse (82) - 1286 Day 5 - The Pandora Device (537) points for Day 5 Get fax (1) - 1287 Examine fax (1) - 1288 Get postal receipt in Waterfront Warehouse (1) - 1289 Examine postal receipt (3) - 1292 Get flight schedule (1) - 1293 Examine fight schedule (1) - 1294 Get Item # 186 scrap (1) - 1295 Examine Item # 186 scrap (1) - 1296 Move crates (1) - 1297 Look at safe and enter combination (39) - 1336 Get small key (1) - 1337 Go to the Garden House (1) - 1338 Use small key on closet (15) - 1353 Get "There Are Messages From Outerspace" (2) - 1355 Examine "There Are Messages From Outerspace" (2) - 1357 Get briefcase (3) - 1360 Examine briefcase (3) - 1363 Examine "Gate of the Sun" photo (1) - 1364 Examine Malloy's notebook (2) - 1366 Call Regan (2) - 1368 Go to the Imperial Lounge (3) - 1371 Listen to Pernell's message, and ask Pernell about Anagrams (5) - 1376 Talk to Regan on the vid-phone (2) - 1378 Examine Regan's puzzle box (1) - 1379 Combine Regan's puzzle box with tapestry (1) - 1380 Solve Regan's puzzle box (142) - 1522 Examine unlocked puzzle box (1) - 1523 Go to Police Station (1) - 1524 Ask Mac about Dag Horton/NSA connection (1) - 1525 Go to Morgue (1) - 1526 Look at drawer G-I (1) - 1527 Get scalpel (1) - 1528 Use scalpel on drawer (1) - 1529 Open drawer G-I (1) - 1530 Get wallet (1) - 1531 Examine wallet (1) - 1532 Examine security card (1) - 1533 Get Horton's key (1) - 1534 Use key on file cabinet (1) - 1535 Open drawer (1) - 1536 Get manilla envelope (1) - 1537 Examine manilla envelope (1) - 1538 Examine NSA key (1) - 1539 Examine papers from envelope (1) - 1540 Examine BAK Memorandum (5) - 1545 Examine papers with numbers (1) - 1546 Use security card on panel and enter code (24) - 1570 Go into evidence room (1) - 1571 Open locker "B15" (1) - 1572 Get cash (1) - 1573 Use NSA key on locker "B17" (1) - 1574 Get Emily's puzzle box (1) - 1575 Use Pernell's key on locker "E36" (1) - 1576 Open locker "E36" (1) - 1577 Get Operation Euphoria Disk (1) - 1578 Open degausser (2) - 1580 Use Operation Euphoria Disk on degausser (1) - 1581 Enter code (1) - 1582 Get demagnetized disk (12) - 1594 Use Emily's puzzle box on degausser (1) - 1595 Enter code (1) - 1596 Get demagnetized puzzle box (44) - 1640 Use cash from locker on degausser (1) - 1641 Enter code (1) - 1642 Get cash (6) - 1648 Move open button (1) - 1649 Note: This point may be unintended as there are no points that I'm aware of for closing lockers after they have been opened in the Evidence room, but it makes sense to not tip off the NSA that Tex has been to the Evidence room. Combine flight schedule with Map of Asia (1) - 1650 Examine filled map and flight schedule (1) - 1651 Combine pegs with demagnetized puzzle box (1) - 1652 Combine box and pegs with map and schedule (2) - 1654 Solve Emily's puzzle box (142) - 1796 Note: Emily's puzzle box can be solved with only the pegs and Emily's puzzle box but the completion points are 141. Examine unlocked puzzle box (1) - 1797 Examine slide (1) 1798 Phone Fitzpatrick and ask about initials (2) - 1800 Phone Archie Ellis and correctly answer his questions (2) - 1802 Go to Cosmic Connection (14) - 1816 Ask Archie about "Item 186" (3) - 1819 Ask Archie about Roswell (1) - 1820 Call Fitzpatrick, ask about Roswell and Roswell security clearance (2) - 1822 Locate base (1) - 1823, automatic Day 6 - South by Southeast (312) points for Day 6 Go to Evidence room at Autotech (1) - 1824 Open locker "E13" (1) - 1825 Get NSA ID badge (1) - 1826 Travel to Roswell (2) - 1828 Go to Cosmic Connection (50) - 1878 Open right locker (1) - 1879 Get Roswell padlock key (1) - 1880 Look at door to Emergency Bunker (1) - 1881 Get laserfield diagram (1) - 1882 Examine laserfield diagram (1) - 1883 Get matches (1) - 1884 Open drawer to nightstand (1) - 1885 Get Roswell security card (1) - 1886 Get Emergency Procedures book (1) - 1887 Examine Emergency Procedures book (1) - 1888 Solve hole punches (100) - 1988 Go outside (1) - 1989 Look at power switch (1) - 1990 Get shovel (1) - 1991 Get fuse (1) - 1992 Look at upper cable (2) - 1994 Move box (1) - 1995 Look at shed with padlock on it (1) - 1996 Use Roswell padlock key on shed (1) - 1997 Get toolbox (1) - 1998 Examine toolbox (1) - 1999 Combine flashlight with batteries (5) - 2004 Look at door to laserfield (1) - 2005 Look at security panel and enter code (50) - 2055 Look at security panel again (1) - 2056 Note: I think there is room to debate that this point shouldn't be in Game Players mode but you can get the Roswell security card by the bunker in Game Players mode. Look at door (1) - 2057 Look at laserfield control panel (1) - 2058 Turn on panel and deactivate laserfield (1) - 2059 Get through laserfield (3) - 2062 Get power cable (1) - 2063 Combine power cable with wire strippers (1) - 2064 Try to open door (1) - 2065 Use stripped wire on broken cable (1) - 2066 Flip switch (12) - 2078 Open door to Emergency Bunker (6) - 2084 Open floor panel (1) - 2085 Get box (1) - 2086 Examine dynamite box (1) - 2087 Combine dynamite with fuse (1) - 2088 Combine matches with dynamite and fuse (1) - 2089 Use dynamite on door (1) - 2090 Survive explosion (13) - 2103 Open door (11) - 2114 Go into complex (21) - 2135 Day 7 Shadows in the Dark (431) points for Day 7 Look at door to Dorms (1) - 2136 Use shovel on door (1) - 2137 Go inside Dorm (1) - 2138 Get Cd (1) - 2139 Get Cd player (1) - 2140 Get containment unit (1) - 2141 Combine disc player with cd (1) - 2142 Examine disc player with cd (1) - 2143 Combine containment chamber with containment scrap (1) - 2144 Open door to Mess Hall (1) - 2145 Open cupboard (1) - 2146 Get pot (1) - 2147 Open freezer (1) - 2148 Get ice pick (1) - 2149 Open "Storage 104" door (1) - 2150 Use ice pick on fuel drum (1) - 2151 Use pot on fuel (1) - 2152 Use pot on stove (1) - 2153 Turn on stove (1) - 2154 Get pot (1) - 2155 Turn off stove (5) - 2160 Note: I like the idea of turning off the stove for points. I think it is a cool way to get bonus points. Open "Storage 102" door (1) - 2161 Get spark plugs (1) - 2162 Open door to Generator room (1) - 2163 Look at generator (1) - 2164 Open left panel (1) - 2165 Open right panel (1) - 2166 Open fuel hole (1) - 2167 Move green button (1) - 2168 Use spark plug on left panel (1) - 2169 Use pot of fuel in fuel hole (1) - 2170 Move lever 3 times (1) - 2171 Move green button again (33) - 2204 Wait in hallway until the generator shuts off (1) - 2205 Use containment unit on alien entity (22) - 2227 Get wire cutters (1) - 2228 Get oxygen tank (1) - 2229 Get plastic case (1) - 2230 Examine plastic case (1) - 2231 Get acetylene torch handle (1) - 2232 Get duct tape in Dorms (1) - 2233 Examine ID (1) - 2234 Get alien abductor in Rec Hall (1) - 2235 Get dart (1) - 2236 Get pool cue (1) - 2237 Get free weight bar (1) - 2238 Open unlabled door (1) - 2239 Look at fan (1) - 2240 Combine dart with pool cue (1) - 2241 Combine duct tape with dart and pool cue (1) - 2242 Use makeshift spear on ID Badge (1) - 2243 Open elevator (1) - 2244 Move level 2 button (1) - 2245 Look at door to War room (1) - 2246 Use ID badge on scanner (11) - 2257 Examine top secret documents (5) - 2262 Examine alien photographs (5) - 2267 Get alien abductor remote (1) - 2268 Look at elevator (1) - 2269 Combine alien abductor with battery pack (1) - 2270 Combine live alien abductor with remote (1) - 2271 Use free weight bar on fan (1) - 2272 Examine live alien abductor with remote (1) - 2273 Use live alien abductor with remote on fan (24) - 2297 Go down to "Level 2" (3) - 2300 Go into Computer Lab (J2-12) (1) - 2301 Get screwdriver (1) - 2302 Go into Metallurgy Lab (J2-8) (1) - 2303 Get hoses (1) - 2304 Go into Linguistics Lab (J2-3) (1) - 2305 Get red passcard (1) -2306 Use red passcard on the second floor elevator scanner (1) - 2307 Look at wires (1) - 2308 Use screwdriver on panel (1) - 2309 Open panel (1) - 2310 Use wire cutters on wires (1) - 2311 Get bomb (1) - 2312 Open toxic waste bin (1) - 2313 Use bomb on toxic waste bin (12) - 2325 Move button to "Level 3" (12) - 2337 Look at door to "Storage 101 - 200" (1) - 2338 Get striker in miscellaneous storage (1) - 2339 Get acetylene tank (1) - 2340 Note: For points, I believe assembling the acetylene kit is combine order sensitive. Combine oxygen tank with hoses (1) - 2341 Combine oxygen tank, hose with acetylene tank (1) - 2342 Combine acetylene torch handle with acetylene cutting tip (1) - 2343 Combine tanks and hoses with acetylene torch (1) - 2344 Combine acetylene tank with striker (1) - 2345 Use lit acetylene tank on door to "Storage 101-102" (22) - 2367 Look at computer in "Storage 101-200" (1) - 2368 Turn on computer and solve (104) - 2472 Use vial of acid on door to conveyor (50) - 2522 Open doors (1) - 2523 Get power cell (Item 186) (43) - 2566 Day 8 Message from the Dead (623) points for Day 8 Listen to Pernell's Message (1) - 2567 Phone Pernell (1) - 2568 Get fax (1) - 2569 Examine list of anagrams (1) - 2570 Enter security code on Malloy's disc (44) - 2614 Look at call tracer in Electronics Shop (1) - 2615 Ask Zack about call tracer (1) - 2616 Buy call tracer (1) - 2617 Use call tracer on vidphone, Call Elijah Witt & use path BABCCCC (3) - 2620 Go to Elijah Witt's apartment (22) - 2642 Look at security alarm panel (1) - 2643 Move mask (1) - 2644 Move purple button (1) - 2645 Move green button (1) - 2646 Look at red button (1) - 2647 Get bamboo pole (2) - 2649 Use bamboo pole on red button (1) - 2650 Move plant on top floor (3) - 2653 Move blue button (12) - 2665 Look at number chart (1) - 2666 Get culture book (1) - 2667 Examine culture book (1) - 2668 Get calendar book (1) - 2669 Examine calendar book (1) - 2670 Get Witt's notes (1) - 2671 Examine Witt's notes (1) - 2672 Get tweezers (1) - 2673 Get scrapbook (1) - 2674 Examine scrapbook (1) - 2675 Examine photo of Witt's statue (1) - 2676 Use bamboo pole on plaque above door (1) - 2677 Examine plaque (1) - 2678 Look at statue (1) - 2679 Look at statue's belly (1) - 2680 Move plant by fireplace (1) - 2681 Move button (1) - 2682 Use tweezers on foil packet (1) - 2683 Examine foil packet (1) - 2684 Use copper key on statue and solve (122) - 2806 Get Witt's puzzle box (12) - 2818 Examine and solve Witt's box (143) - 2961 Examine Witt's unlocked puzzle box (2) - 2963 Get package at Garden House (1) - 2964 Examine package (1) - 2965 Examine translated letter from Sak Pakal Hotel (10) - 2975 Examine Garden House puzzle box (1) - 2976 Combine onyx pieces with Garden House puzzle box (1) - 2977 Solve box (141) - 3118 Examine unlocked puzzle box (1) - 3119 Note: For points, assembling the Pandora Device is combine order sensitive. It is plausible that the 16 points for combining piece #4 of the Pandora Device with piece #3 of the Pandora Device are unintended as the game doesn't really make a case as to why piece #4 should be the first piece on piece #3. Combine piece #4 with piece #3 (16) - 3135 Combine Incomplete Pandora Device with piece "1" and "2" (1) - 3136 Combine Pandora Device with powercell (Item #186) (1) - 3137 Examine Pandora Device with powercell (1) - 3138 Go to Tex's office and Refuse Regan (51) - 3189 Day 9 - A Black Sun Ascending (841) points for Day 9 Get papyrus roll (1) - 3190 Look at altar (1) - 3191 Get all the map pieces (1) - 3192 Use any map piece on altar and solve (113) - 3305 Exit through Black Sun door (1) - 3306 Get charcoal (1) - 3307 Look at dead Mayan warrior (1) - 3308 Get shield (2) - 3310 Combine charcoal with papyrus (1) - 3311 Examine papyrus drawing (3) - 3314 Get stone bowl (1) - 3315 Get white dagger (1) - 3316 Look at Oliver Edsen (2) - 3318 Get glasses (1) - 3319 Examine glasses (1) - 3320 Get lantern (1) - 3321 Examine lantern (1) - 3322 Get gun (1) - 3323 Examine gun (1) - 3324 Examine bullets (1) - 3325 Get handkerchief (1) - 3326 Combine bullets with jackknife (1) - 3327 Examine bullets with jackknife (1) - 3328 Combine gunpowder with small bowl (1) - 3329 Combine handkerchief with lantern fuel (1) - 3330 Use broken lens on hemp cord (1) - 3331 Get hemp cord (1) - 3332 Get spear (1) - 3333 Combine spear with oily handkerchief (1) - 3334 Combine lantern fuel with hemp cord (1) - 3335 Combine primitive fuse with primitive explosive (1) - 3336 Go to Snake Chamber (2) - 3338 Get blunt hatchet (1) - 3339 Get silver dagger (1) - 3340 Go to Bird Chamber (1) - 3341 Look at wall (1) - 3342 Look at altar (1) - 3343 Use blunt hatchet on altar and solve (122) - 3465 Get through Fireball Chamber (50) - 3515 Get gold dagger (1) - 3516 Go into Wasp Chamber (1) - 3517 Look at wasp nest (1) - 3518 Combine matches with spear and oily handkerchief (1) - 3519 Use fiery spear on nest (22) - 3541 Get king tiles (1) - 3542 Look at wall (1) - 3543 Look at altar (1) - 3544 Use king tiles on altar and solve (112) - 3656 Get red dagger (1) - 3657 Enter dagger chamber (1) - 3658 Look at totem pole on wall (1) - 3659 Look at altar (1) - 3660 Use any dagger on altar and solve (122) - 3782 Enter Pentagon Chamber (1) - 3783 Move all symbols correctly (91) - 3874 Get Regan's backpack (1) - 3875 Examine Regan's backpack (1) - 3876 Use rope on statue (1) - 3877 Move statue (1) - 3878 Look at statue (1) - 3879 Combine primitive explosive with matches (1) - 3880 Use lit primitive explosive on statue (1) - 3881 Get one statue arm (1) - 3882 Get other statue arm (1) - 3883 Use any statue arm on any pedestal (1) - 3884 Use the other statue arm on any other pedestal (41) - 3925 Launch alien space craft (105) - 4030 Final game score: 4000 points